AI Insights · Timothy · July 2022
Top 5 Turn-Based Tactics Games in Australia: Q2 2022 Performance
Discover the top-performing turn-based tactics games in Australia during Q2 2022. Learn about their weekly downloads, revenue, and active user trends.
In the second quarter of 2022, the performance of the top 5 turn-based tactics games on a unified platform in Australia showed varied trends in weekly downloads, revenue, and active users. Here's a closer look at the data provided by Sensor Tower.
Bowmasters - Multiplayer Game from Playgendary Limited experienced fluctuations in weekly downloads, peaking at around 7.6K in the final week of June. Weekly revenue saw a gradual decline, starting at approximately $2.6K at the beginning of April and ending at around $2K in the last week of June. The number of weekly active users showed a mixed trend, with an initial increase to approximately 49.4K in mid-April and stabilizing around 46.9K by the end of June.
Tank Stars by AI Games FZ had a relatively stable performance. Weekly downloads ranged from 2.6K to 4.3K, with a notable peak in the final week of June at about 3.6K. Weekly revenue remained consistent, averaging around $700-$900 throughout the quarter. The game maintained a steady weekly active user base, hovering between 12K and 15K.
Clash Quest from Supercell saw its weekly downloads fluctuate, reaching a high of approximately 3.7K in mid-June. Weekly revenue showed a downward trend, starting at around $6.3K in late March and dropping to about $2.7K by the end of June. The number of weekly active users varied, peaking at around 10.4K in the last week of June.
Archery Bastions: Castle War by AI Games FZ, released in early June, showed promising initial metrics. Weekly downloads peaked at approximately 3.5K in mid-April and stabilized around 1.8K by the end of June. Weekly revenue was modest, averaging around $50-$100 towards the end of the quarter. The game saw a steady increase in weekly active users, reaching up to 8.4K in early June before stabilizing around 7.7K.
Phobies by Phobies Holdings Inc. had a modest performance. Weekly downloads peaked at around 591 in mid-April and gradually increased to 474 by the end of June. Weekly revenue showed some fluctuations, peaking at about $669 in the last week of June. The game’s weekly active users followed a similar trend, increasing from 106 in late March to 530 by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.